can we take a moment to just think about how incredibly scary magical healing is in-context?
You get your insides ripped open but your friend waves his hands and your flesh just pulls back together, agony and evisceration pulling back to a ‘kinda hurts’ level of pain and you’re physically whole, with the 100% expectation that you’ll get back up and keep fighting whatever it was that struck you down the first time.
You break your arm after falling somewhere and after you’re healed instead of looking for ‘another way around’ everybody just looks at you and goes “okay try again”.
You’ve been fighting for hours, you’re hungry, thirsty, bleeding, crying from exhaustion, and a hand-wave happens and only two of those things go away. you’re still hungry, you’re still weak from thirst, but the handwave means you have ‘no excuse’ to stop.
You act out aggressively maybe punch a wall or gnash your teeth or hit your head on something and it’s hand-waved because it’s ‘such a small injury you probably can’t even feel it anymore’ but the point was that you felt it at all?
Your pain literally means nothing because as long as you’re not bleeding you’re not injured, right? Here drink this potion and who cares about the emotional exhaustion of that butchered village, why are you so reserved in camp don’t you think it’s fun retelling that time you fell through a burning building and with a hand-wave you got back up again and ran out with those two kids and their dog?
Older warriors who get a shiver around magic-users not because of the whole ‘fireball’ thing but the ‘I don’t know what a normal pain tolerance is anymore’ effect of too much healing. Permanent paralysis and loss of sensation in limbs is pretty much a given in the later years of any fighter’s life. Did I have a stroke or did the mage just heal too hard and now this side of my face doesn’t work? No i’m not dead from the dragon’s claws but I can’t even bend my torso anymore because of how the scar tissue grew out of me like a vine.
Magical healing is great and keeps casualties down.
But man.
That stuff is scary.
shit just got creepy
Or maybe magical healing doesn’t leave scars or damage. It is magical, after all.
So after years of fighting, your skin is still perfect. Unmarred. In fact, you’re actually in better shape than regular people who don’t get magical healing when they fall out of trees or walk into doors or cut themselves while cooking dinner. You’re in such good shape that it’s unnatural.
And the really good healing magic takes away more than just the obvious injuries. You first start noticing it after about ten years when you go home and haha, you look the same age as your younger sibling, that’s funny.
Not so funny ten years later when they look older. Or forty years later, when you bury them still looking like you did at twenty. When do you retire from this gig anyway? How much damage is too much damage?
How many times do you glimpse the afterlife, or worse, how many times don’t you? What do you live through, get used to, show no outward sign of except a perfectly healthy body, too perfect for any person living a real life.
How many times are you sitting in a tavern with your friends and you hear the whispers, because the people around you know. How can they not know? Your weapons shine with enchantments and your armour is better than the best money can buy and there is not a damn scar on you. You hardly seem human to them.
How long before you hardly seem human to yourself?
And you find yourself struggling to remember the places where the scars should have been, phantom pains that wake you screaming, touching all the old injuries and finding nothing there. It’s all in your head. Was it ever anywhere else?
How long before you’re fighting a lich or a vampire or some other undead monster and you wonder…
…what makes me so different?
Lots of good stuff in this thread! 🙂
I’m guilty of using the magical healing trope, but in mitigation there was always a cost, usually by pulling the necessary life-force from someone/where else or slipping the quick way through time so that hour of healing inside the bubble took a realistic healing-period outside it, then having to come to terms with what has happened plotwise during the enchanted time-out.
There’s also getting into the mind of character who come to rely on magic healing always being available as a saving throw and start to get careless; or whose reliance on magic healing gets them into a life – or in my “Greylady” a limb – threatening situation where they then have a fit of the creeps as they consider what happens if this time it doesn’t work. (It does, but the intention is deliberately misinterpreted and turns a potential friend into an enemy…)
Magic whether white or black, healing or harming, should never be free: reshaping reality should always mean that reality is going to demand payback of the energy that’s just been expended. If the strength comes from the Healer, they should die young and know they will. If the strength comes from wood it grows dangerously rotten: is it a bridge? a branch? a set of rafters over the bed? When do they give way? Who do they fall on? Metals corrode so swords and armour develop unseen metal fatigue – when do their owners find out? Animals drop dead, and if they’re some peasant’s only source of livelihood, does anyone care?
With more ruthless or ambiguous healers, passing teenagers get grey hair and wrinkles, nearby middle-aged folk become elderly, old people die – and if the person being Healed is a Hero, they should know they’re going to live because someone’s mother, father, son or daughter won’t.
And that’s the known cost, the one characters get to come to terms with as it happens. A much scarier price for magic, healing or otherwise, is the one they don’t know in advance. When that bill comes due, it’s always too late to return the goods.
And what happens if they don’t have the wherewithal to pay the reckoning…?